I craft clean interfaces, solid code, and playful 2D games kids actually learn from.
I design systems, ship production-ready front-ends, and build kid-friendly game loops that turn “study time” into “one more level”.
Case studies & shipped projects
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A scalable component kit + responsive dashboard experience.
High-converting layout with clean typography and micro-interactions.
Mini-levels to practice reading, logic, and memory with joy.
Design + dev, without the handoff pain
Wireframes → polished UI, with clarity, rhythm, and conversion in mind.
Component-first builds that stay fast, accessible, and maintainable.
Kid-friendly gameplay that reinforces skills through feedback loops.
Playful learning, designed like a product
This section is tailored to your “designer + developer + game maker” identity.
- Micro-levels (30–90s) to keep attention high
- Immediate feedback (sound + visuals + gentle correction)
- Skill repetition disguised as “one more try”
- Accessible UI (big targets, low reading load, clear icons)
A simple process that ships
Goals, users, constraints, success metrics.
Layout, system, states, motion, prototypes.
Components, accessibility, performance, QA.
Feedback loops + refinements based on data.